Journal of Creativity and Business Innovation Testing the Effects of Digital Gamified Creativity Training by Liisa Irene Hänninena, Christian Byrgeb, Patricia Núñez Gómeza, Chaoying Tangc, Kristian Brøndumb, Sandra M. Dinglid, Shirley Pulis Xerxend, Distance education and online learning, Games, Evaluation methodologies, Post-secondary education, 21st century abilities.